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authorletheed <letheed@outlook.com>2017-09-10 15:37:49 +0200
committerletheed <letheed@outlook.com>2017-09-20 13:11:10 +0200
commit5ad9be4c24e9d7dc5672fdc42cea896622fe5685 (patch)
treea8811a50265edd940b00e12b9bd522e3e9b4694e /scene/resources/audio_stream_sample.cpp
parentecd226c6a751f8a20766363fd1f2e1e0e2da8fba (diff)
downloadredot-engine-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.gz
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
Diffstat (limited to 'scene/resources/audio_stream_sample.cpp')
-rw-r--r--scene/resources/audio_stream_sample.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index dff0fb8588..e47cb971ae 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -61,7 +61,7 @@ int AudioStreamPlaybackSample::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackSample::get_pos() const {
+float AudioStreamPlaybackSample::get_position() const {
return float(offset >> MIX_FRAC_BITS) / base->mix_rate;
}