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author | Gustav Lund <glu@gamblify.com> | 2018-01-18 16:03:53 +0100 |
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committer | Gustav Lund <glu@gamblify.com> | 2018-07-26 14:14:29 +0200 |
commit | cd2070c684c9befa4a0c8badfecfcded07d490c0 (patch) | |
tree | 0afd4e374d2879b74e9f669dbca3861c715c5cb7 /scene/resources/audio_stream_sample.cpp | |
parent | 8c9e10553cd429857086a9d635fc55305065ff76 (diff) | |
download | redot-engine-cd2070c684c9befa4a0c8badfecfcded07d490c0.tar.gz |
Audio Recording module
Implements an Audio bus effect that outputs the audio from the bus into a wav file
Now channels audio recording into an AudioStreamSample instead of saving to wav
Diffstat (limited to 'scene/resources/audio_stream_sample.cpp')
-rw-r--r-- | scene/resources/audio_stream_sample.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 02a9e4d69b..cc5d9ccb9f 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -509,6 +509,10 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const { return pv; } +void AudioStreamSample::save_to_wav(String p_path) { +// TODO! Implement saving to wav file +} + Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() { Ref<AudioStreamPlaybackSample> sample; |