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authorreduz <reduzio@gmail.com>2021-02-10 17:18:45 -0300
committerreduz <reduzio@gmail.com>2021-02-10 19:31:24 -0300
commit1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch)
tree7edbd352cf34d87b4d8e604c1730251c38131e19 /scene/resources/camera_effects.cpp
parente8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff)
downloadredot-engine-1aa2823fa32c7a4b41d806418ec99949fc44ffb3.tar.gz
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'scene/resources/camera_effects.cpp')
-rw-r--r--scene/resources/camera_effects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 695b14939f..4038338e1e 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -41,7 +41,7 @@ RID CameraEffects::get_rid() const {
void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) {
dof_blur_far_enabled = p_enabled;
_update_dof_blur();
- _change_notify();
+ notify_property_list_changed();
}
bool CameraEffects::is_dof_blur_far_enabled() const {
@@ -69,7 +69,7 @@ float CameraEffects::get_dof_blur_far_transition() const {
void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) {
dof_blur_near_enabled = p_enabled;
_update_dof_blur();
- _change_notify();
+ notify_property_list_changed();
}
bool CameraEffects::is_dof_blur_near_enabled() const {