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authorArkadiusz Marcin Kołek <aksoftware91@gmail.com>2020-08-02 11:10:43 +0200
committerArkadiusz Marcin Kołek <aksoftware91@gmail.com>2020-08-02 11:10:43 +0200
commit8e1c9ff1c12f2a668b7e9b6cedaac84e5e340ad9 (patch)
tree9e32fff09e072e50e5e33029f86c6ea82814b80b /scene/resources/capsule_shape_3d.cpp
parentec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff)
downloadredot-engine-8e1c9ff1c12f2a668b7e9b6cedaac84e5e340ad9.tar.gz
Shape3D::get_debug_mesh_lines const methods
Diffstat (limited to 'scene/resources/capsule_shape_3d.cpp')
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 28fc0d470c..9d1355eec6 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "capsule_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();