summaryrefslogtreecommitdiffstats
path: root/scene/resources/circle_shape_2d.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/circle_shape_2d.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/circle_shape_2d.cpp')
-rw-r--r--scene/resources/circle_shape_2d.cpp31
1 files changed, 14 insertions, 17 deletions
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index cd707b1032..2271a3ad93 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -32,14 +32,13 @@
#include "servers/visual_server.h"
void CircleShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius);
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius);
emit_changed();
}
-
void CircleShape2D::set_radius(real_t p_radius) {
- radius=p_radius;
+ radius = p_radius;
_update_shape();
}
@@ -48,39 +47,37 @@ real_t CircleShape2D::get_radius() const {
return radius;
}
-
void CircleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius","radius"),&CircleShape2D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"),&CircleShape2D::get_radius);
-
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.5"),"set_radius","get_radius") ;
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius");
}
Rect2 CircleShape2D::get_rect() const {
Rect2 rect;
- rect.pos=-Point2(get_radius(),get_radius());
- rect.size=Point2(get_radius(),get_radius())*2.0;
+ rect.pos = -Point2(get_radius(), get_radius());
+ rect.size = Point2(get_radius(), get_radius()) * 2.0;
return rect;
}
-void CircleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
+void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Vector2> points;
- for(int i=0;i<24;i++) {
+ for (int i = 0; i < 24; i++) {
- points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*get_radius());
+ points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius());
}
Vector<Color> col;
col.push_back(p_color);
- VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
-
+ VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
}
-CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
+CircleShape2D::CircleShape2D()
+ : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
- radius=10;
+ radius = 10;
_update_shape();
}