diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-20 23:59:27 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-20 23:59:27 +0100 |
commit | 292f4c7f9795dc9296710996ffa8510a02e92b2d (patch) | |
tree | 5b6a2279b994649bc4201bda75f20835d9a918fc /scene/resources/compositor.cpp | |
parent | dc2d1e3f479fb64e6da23c00d38ed030a085fb6c (diff) | |
parent | 5a98845655900a7884bf5a73c5406318f1106d77 (diff) | |
download | redot-engine-292f4c7f9795dc9296710996ffa8510a02e92b2d.tar.gz |
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
Diffstat (limited to 'scene/resources/compositor.cpp')
-rw-r--r-- | scene/resources/compositor.cpp | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/scene/resources/compositor.cpp b/scene/resources/compositor.cpp new file mode 100644 index 0000000000..60b7ed0563 --- /dev/null +++ b/scene/resources/compositor.cpp @@ -0,0 +1,250 @@ +/**************************************************************************/ +/* compositor.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "compositor.h" + +#include "servers/rendering_server.h" + +/* Compositor Effect */ + +void CompositorEffect::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &CompositorEffect::set_enabled); + ClassDB::bind_method(D_METHOD("get_enabled"), &CompositorEffect::get_enabled); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); + + ClassDB::bind_method(D_METHOD("set_effect_callback_type", "effect_callback_type"), &CompositorEffect::set_effect_callback_type); + ClassDB::bind_method(D_METHOD("get_effect_callback_type"), &CompositorEffect::get_effect_callback_type); + ADD_PROPERTY(PropertyInfo(Variant::INT, "effect_callback_type", PROPERTY_HINT_ENUM, "Pre Opaque,Post Opaque,Post Sky,Pre Transparent,Post Transparent"), "set_effect_callback_type", "get_effect_callback_type"); + + ClassDB::bind_method(D_METHOD("set_access_resolved_color", "enable"), &CompositorEffect::set_access_resolved_color); + ClassDB::bind_method(D_METHOD("get_access_resolved_color"), &CompositorEffect::get_access_resolved_color); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "access_resolved_color"), "set_access_resolved_color", "get_access_resolved_color"); + + ClassDB::bind_method(D_METHOD("set_access_resolved_depth", "enable"), &CompositorEffect::set_access_resolved_depth); + ClassDB::bind_method(D_METHOD("get_access_resolved_depth"), &CompositorEffect::get_access_resolved_depth); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "access_resolved_depth"), "set_access_resolved_depth", "get_access_resolved_depth"); + + ClassDB::bind_method(D_METHOD("set_needs_motion_vectors", "enable"), &CompositorEffect::set_needs_motion_vectors); + ClassDB::bind_method(D_METHOD("get_needs_motion_vectors"), &CompositorEffect::get_needs_motion_vectors); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "needs_motion_vectors"), "set_needs_motion_vectors", "get_needs_motion_vectors"); + + ClassDB::bind_method(D_METHOD("set_needs_normal_roughness", "enable"), &CompositorEffect::set_needs_normal_roughness); + ClassDB::bind_method(D_METHOD("get_needs_normal_roughness"), &CompositorEffect::get_needs_normal_roughness); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "needs_normal_roughness"), "set_needs_normal_roughness", "get_needs_normal_roughness"); + + ClassDB::bind_method(D_METHOD("set_needs_separate_specular", "enable"), &CompositorEffect::set_needs_separate_specular); + ClassDB::bind_method(D_METHOD("get_needs_separate_specular"), &CompositorEffect::get_needs_separate_specular); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "needs_separate_specular"), "set_needs_separate_specular", "get_needs_separate_specular"); + + BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_PRE_OPAQUE) + BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_POST_OPAQUE) + BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_POST_SKY) + BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT) + BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_POST_TRANSPARENT) + BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_MAX) + + GDVIRTUAL_BIND(_render_callback, "effect_callback_type", "render_data"); +} + +void CompositorEffect::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "access_resolved_color" && effect_callback_type == EFFECT_CALLBACK_TYPE_POST_TRANSPARENT) { + p_property.usage = PROPERTY_USAGE_NONE; + } + if (p_property.name == "access_resolved_depth" && effect_callback_type == EFFECT_CALLBACK_TYPE_POST_TRANSPARENT) { + p_property.usage = PROPERTY_USAGE_NONE; + } + if (p_property.name == "needs_separate_specular" && effect_callback_type != EFFECT_CALLBACK_TYPE_POST_SKY) { + p_property.usage = PROPERTY_USAGE_NONE; + } +} + +void CompositorEffect::set_enabled(bool p_enabled) { + enabled = p_enabled; + if (rid.is_valid()) { + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + rs->compositor_effect_set_enabled(rid, enabled); + } +} + +bool CompositorEffect::get_enabled() const { + return enabled; +} + +void CompositorEffect::set_effect_callback_type(EffectCallbackType p_callback_type) { + effect_callback_type = p_callback_type; + notify_property_list_changed(); + + if (rid.is_valid()) { + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + rs->compositor_effect_set_callback(rid, RenderingServer::CompositorEffectCallbackType(effect_callback_type), Callable(this, "_render_callback")); + } +} + +CompositorEffect::EffectCallbackType CompositorEffect::get_effect_callback_type() const { + return effect_callback_type; +} + +void CompositorEffect::set_access_resolved_color(bool p_enabled) { + access_resolved_color = p_enabled; + if (rid.is_valid()) { + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR, access_resolved_color); + } +} + +bool CompositorEffect::get_access_resolved_color() const { + return access_resolved_color; +} + +void CompositorEffect::set_access_resolved_depth(bool p_enabled) { + access_resolved_depth = p_enabled; + if (rid.is_valid()) { + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH, access_resolved_depth); + } +} + +bool CompositorEffect::get_access_resolved_depth() const { + return access_resolved_depth; +} + +void CompositorEffect::set_needs_motion_vectors(bool p_enabled) { + needs_motion_vectors = p_enabled; + if (rid.is_valid()) { + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS, needs_motion_vectors); + } +} + +bool CompositorEffect::get_needs_motion_vectors() const { + return needs_motion_vectors; +} + +void CompositorEffect::set_needs_normal_roughness(bool p_enabled) { + needs_normal_roughness = p_enabled; + if (rid.is_valid()) { + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS, needs_normal_roughness); + } +} + +bool CompositorEffect::get_needs_normal_roughness() const { + return needs_normal_roughness; +} + +void CompositorEffect::set_needs_separate_specular(bool p_enabled) { + needs_separate_specular = p_enabled; + if (rid.is_valid()) { + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR, needs_separate_specular); + } +} + +bool CompositorEffect::get_needs_separate_specular() const { + return needs_separate_specular; +} + +CompositorEffect::CompositorEffect() { + RenderingServer *rs = RenderingServer::get_singleton(); + if (rs != nullptr) { + rid = rs->compositor_effect_create(); + rs->compositor_effect_set_callback(rid, RenderingServer::CompositorEffectCallbackType(effect_callback_type), Callable(this, "_render_callback")); + } +} + +CompositorEffect::~CompositorEffect() { + RenderingServer *rs = RenderingServer::get_singleton(); + if (rs != nullptr && rid.is_valid()) { + rs->free(rid); + } +} + +/* Compositor */ + +void Compositor::_bind_methods() { + // compositor effects + ClassDB::bind_method(D_METHOD("set_compositor_effects", "compositor_effects"), &Compositor::set_compositor_effects); + ClassDB::bind_method(D_METHOD("get_compositor_effects"), &Compositor::get_compositor_effects); + + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "compositor_effects", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("CompositorEffect")), "set_compositor_effects", "get_compositor_effects"); +} + +Compositor::Compositor() { + RenderingServer *rs = RenderingServer::get_singleton(); + if (rs != nullptr) { + compositor = rs->compositor_create(); + } +} + +Compositor::~Compositor() { + RenderingServer *rs = RenderingServer::get_singleton(); + if (rs != nullptr && compositor.is_valid()) { + rs->free(compositor); + } +} + +// Compositor effects +void Compositor::set_compositor_effects(const TypedArray<CompositorEffect> &p_compositor_effects) { + Array effect_rids; + effects.clear(); + + for (int i = 0; i < p_compositor_effects.size(); i++) { + // Cast to proper ref, if our object isn't a CompositorEffect resource this will be an empty Ref. + Ref<CompositorEffect> compositor_effect = p_compositor_effects[i]; + + // We add the effect even if this is an empty Ref, this allows the UI to add new entries. + effects.push_back(compositor_effect); + + // But we only add a rid for valid Refs + if (compositor_effect.is_valid()) { + RID rid = compositor_effect->get_rid(); + effect_rids.push_back(rid); + } + } + + RenderingServer::get_singleton()->compositor_set_compositor_effects(compositor, effect_rids); +} + +TypedArray<CompositorEffect> Compositor::get_compositor_effects() const { + TypedArray<CompositorEffect> arr; + + for (uint32_t i = 0; i < effects.size(); i++) { + arr.push_back(effects[i]); + } + + return arr; +} |