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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /scene/resources/convex_polygon_shape_2d.cpp | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) | |
download | redot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'scene/resources/convex_polygon_shape_2d.cpp')
-rw-r--r-- | scene/resources/convex_polygon_shape_2d.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 6b1ddec507..59b2e3a9cd 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -35,12 +35,10 @@ #include "servers/rendering_server.h" bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - return Geometry::is_point_in_polygon(p_point, points); } void ConvexPolygonShape2D::_update_shape() { - Vector<Vector2> final_points = points; if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise final_points.invert(); @@ -50,26 +48,22 @@ void ConvexPolygonShape2D::_update_shape() { } void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { - Vector<Point2> hull = Geometry::convex_hull_2d(p_points); ERR_FAIL_COND(hull.size() < 3); set_points(hull); } void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { - points = p_points; _update_shape(); } Vector<Vector2> ConvexPolygonShape2D::get_points() const { - return points; } void ConvexPolygonShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_point_cloud", "point_cloud"), &ConvexPolygonShape2D::set_point_cloud); ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape2D::set_points); ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape2D::get_points); @@ -78,14 +72,12 @@ void ConvexPolygonShape2D::_bind_methods() { } void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); } Rect2 ConvexPolygonShape2D::get_rect() const { - Rect2 rect; for (int i = 0; i < points.size(); i++) { if (i == 0) |