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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-01-20 15:42:11 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-02-20 00:00:03 +0100 |
commit | 23a1f616fd6c1cdb60b06d4f6e2411ad8ea0f7c2 (patch) | |
tree | c41fbd026978bda95b41472a06648705f986be33 /scene/resources/convex_polygon_shape_2d.cpp | |
parent | 7447af265b3b9bb880329b913c40cb03aaa89cd7 (diff) | |
download | redot-engine-23a1f616fd6c1cdb60b06d4f6e2411ad8ea0f7c2.tar.gz |
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.
The default color's opacity has been slightly decreased to account
for the new outline.
Diffstat (limited to 'scene/resources/convex_polygon_shape_2d.cpp')
-rw-r--r-- | scene/resources/convex_polygon_shape_2d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index b4b200a7ff..7271614995 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -75,6 +75,9 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); + // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } Rect2 ConvexPolygonShape2D::get_rect() const { |