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author | letheed <letheed@outlook.com> | 2017-09-10 15:37:49 +0200 |
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committer | letheed <letheed@outlook.com> | 2017-09-20 13:11:10 +0200 |
commit | 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 (patch) | |
tree | a8811a50265edd940b00e12b9bd522e3e9b4694e /scene/resources/curve.h | |
parent | ecd226c6a751f8a20766363fd1f2e1e0e2da8fba (diff) | |
download | redot-engine-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.gz |
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
Diffstat (limited to 'scene/resources/curve.h')
-rw-r--r-- | scene/resources/curve.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 3071aee5de..e7d47f4056 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -92,7 +92,7 @@ public: void set_point_value(int p_index, real_t pos); int set_point_offset(int p_index, float offset); - Vector2 get_point_pos(int p_index) const; + Vector2 get_point_position(int p_index) const; Point get_point(int p_index) const; @@ -180,8 +180,8 @@ protected: public: int get_point_count() const; void add_point(const Vector2 &p_pos, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1); - void set_point_pos(int p_index, const Vector2 &p_pos); - Vector2 get_point_pos(int p_index) const; + void set_point_position(int p_index, const Vector2 &p_pos); + Vector2 get_point_position(int p_index) const; void set_point_in(int p_index, const Vector2 &p_in); Vector2 get_point_in(int p_index) const; void set_point_out(int p_index, const Vector2 &p_out); @@ -245,8 +245,8 @@ protected: public: int get_point_count() const; void add_point(const Vector3 &p_pos, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1); - void set_point_pos(int p_index, const Vector3 &p_pos); - Vector3 get_point_pos(int p_index) const; + void set_point_position(int p_index, const Vector3 &p_pos); + Vector3 get_point_position(int p_index) const; void set_point_tilt(int p_index, float p_tilt); float get_point_tilt(int p_index) const; void set_point_in(int p_index, const Vector3 &p_in); |