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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 12:26:56 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 14:52:23 +0100 |
| commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
| tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/resources/default_theme/default_theme.cpp | |
| parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) | |
| download | redot-engine-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz | |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/resources/default_theme/default_theme.cpp')
| -rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index da8fbafde3..50c6a6c725 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -125,7 +125,7 @@ static Ref<Texture> make_icon(T p_src) { static Ref<Shader> make_shader(const char*vertex_code,const char*fragment_code,const char*lighting_code) { Ref<Shader> shader = (memnew( Shader(Shader::MODE_CANVAS_ITEM) )); -// shader->set_code(vertex_code, fragment_code, lighting_code); + //shader->set_code(vertex_code, fragment_code, lighting_code); return shader; } |
