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author | Joan Fons <joan.fonssanchez@gmail.com> | 2021-10-06 11:53:53 +0200 |
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committer | Joan Fons <joan.fonssanchez@gmail.com> | 2021-10-09 20:31:28 +0200 |
commit | 8ab7ca4b32952ee3328fadf02c3b25bb647c466c (patch) | |
tree | effef1cbd35e774dcd41478c12f53ace6ef1d351 /scene/resources/importer_mesh.h | |
parent | df376750ce7c861194c203225fd63462b7f29025 (diff) | |
download | redot-engine-8ab7ca4b32952ee3328fadf02c3b25bb647c466c.tar.gz |
Fix auto LOD generation for blendshapes.
Diffstat (limited to 'scene/resources/importer_mesh.h')
-rw-r--r-- | scene/resources/importer_mesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h index 89909f17f0..8576312a8a 100644 --- a/scene/resources/importer_mesh.h +++ b/scene/resources/importer_mesh.h @@ -70,6 +70,7 @@ class ImporterMesh : public Resource { }; void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); + static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); }; Vector<Surface> surfaces; Vector<String> blend_shapes; |