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authorJoan Fons <joan.fonssanchez@gmail.com>2021-10-06 11:53:53 +0200
committerJoan Fons <joan.fonssanchez@gmail.com>2021-10-09 20:31:28 +0200
commit8ab7ca4b32952ee3328fadf02c3b25bb647c466c (patch)
treeeffef1cbd35e774dcd41478c12f53ace6ef1d351 /scene/resources/importer_mesh.h
parentdf376750ce7c861194c203225fd63462b7f29025 (diff)
downloadredot-engine-8ab7ca4b32952ee3328fadf02c3b25bb647c466c.tar.gz
Fix auto LOD generation for blendshapes.
Diffstat (limited to 'scene/resources/importer_mesh.h')
-rw-r--r--scene/resources/importer_mesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index 89909f17f0..8576312a8a 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -70,6 +70,7 @@ class ImporterMesh : public Resource {
};
void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
+ static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
};
Vector<Surface> surfaces;
Vector<String> blend_shapes;