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authorJuan Linietsky <reduzio@gmail.com>2014-05-24 01:35:47 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-24 01:35:47 -0300
commit1cad087969efefa401a11051343cd0689f660770 (patch)
tree1595dd049bdb7289752012dca4398b2251fb08fa /scene/resources/material.cpp
parentf9ff086235cd4ff406b136f62fff77b85c0873f9 (diff)
downloadredot-engine-1cad087969efefa401a11051343cd0689f660770.tar.gz
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 637a816112..2ddfa1078b 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -158,7 +158,7 @@ void Material::_bind_methods() {
for(int i=0;i<HINT_MAX;i++)
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"hints/"+_hint_names[i] ),_SCS("set_hint"),_SCS("get_hint"),_hint_indices[i]);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub" ), _SCS("set_blend_mode"),_SCS("get_blend_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,PMAlpha" ), _SCS("set_blend_mode"),_SCS("get_blend_mode"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width"));
@@ -189,6 +189,8 @@ void Material::_bind_methods() {
BIND_CONSTANT( BLEND_MODE_MIX );
BIND_CONSTANT( BLEND_MODE_ADD );
BIND_CONSTANT( BLEND_MODE_SUB );
+ BIND_CONSTANT( BLEND_MODE_MUL );
+ BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA );
}