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author | reduz <reduzio@gmail.com> | 2021-06-29 22:55:11 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-30 14:14:41 -0300 |
commit | 85cf99f28e93556f1298a5136254253f9da82b9a (patch) | |
tree | d38bc6dde1d41417149a8b37111abcba1e6dc4af /scene/resources/material.cpp | |
parent | bcd1fc832fff5c1cc1efa4d2450b9e2919b972c9 (diff) | |
download | redot-engine-85cf99f28e93556f1298a5136254253f9da82b9a.tar.gz |
Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index cb66d5724d..d391540a0b 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2077,7 +2077,7 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() return refraction_texture_channel; } -RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { +Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, RID *r_shader_rid) { int version = 0; if (p_shaded) { version = 1; @@ -2102,7 +2102,10 @@ RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, b } if (materials_for_2d[version].is_valid()) { - return materials_for_2d[version]->get_rid(); + if (r_shader_rid) { + *r_shader_rid = materials_for_2d[version]->get_shader_rid(); + } + return materials_for_2d[version]; } Ref<StandardMaterial3D> material; @@ -2120,7 +2123,11 @@ RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, b materials_for_2d[version] = material; - return materials_for_2d[version]->get_rid(); + if (r_shader_rid) { + *r_shader_rid = materials_for_2d[version]->get_shader_rid(); + } + + return materials_for_2d[version]; } void BaseMaterial3D::set_on_top_of_alpha() { @@ -2189,6 +2196,8 @@ BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const { } RID BaseMaterial3D::get_shader_rid() const { + MutexLock lock(material_mutex); + ((BaseMaterial3D *)this)->_update_shader(); ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); return shader_map[current_key].shader; } |