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authorclayjohn <claynjohn@gmail.com>2021-10-03 22:51:28 -0700
committerclayjohn <claynjohn@gmail.com>2021-10-04 08:48:58 -0700
commit8c949016ffd193862f4b4b4633ee091708c446d9 (patch)
treeea5aa538478324d600d003a7086138bc9aaae7ca /scene/resources/material.cpp
parent66ab3ce954a94fd43baed1dd74381dd32c893407 (diff)
downloadredot-engine-8c949016ffd193862f4b4b4633ee091708c446d9.tar.gz
Hide render_priority except when using SpatialMaterials
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 3a6af3afb0..66177f0807 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -80,6 +80,9 @@ void Material::_validate_property(PropertyInfo &property) const {
if (!_can_do_next_pass() && property.name == "next_pass") {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (!_can_use_render_priority() && property.name == "render_priority") {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
}
void Material::inspect_native_shader_code() {
@@ -291,6 +294,10 @@ bool ShaderMaterial::_can_do_next_pass() const {
return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
}
+bool ShaderMaterial::_can_use_render_priority() const {
+ return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
+}
+
Shader::Mode ShaderMaterial::get_shader_mode() const {
if (shader.is_valid()) {
return shader->get_mode();