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authorRémi Verschelde <remi@verschelde.fr>2021-05-06 08:49:51 +0200
committerGitHub <noreply@github.com>2021-05-06 08:49:51 +0200
commitd81ea631d91bd282b823ab03d68123befe4027c0 (patch)
treec6ecd3ce7a14f0623afbaa30f91517c148fcfef4 /scene/resources/material.cpp
parent605e33cf394827d8a0c3fc9220d64eddc458a42f (diff)
parentcf1e30a2ed892808871f3f48d8bc2fc78f4b7864 (diff)
downloadredot-engine-d81ea631d91bd282b823ab03d68123befe4027c0.tar.gz
Merge pull request #36676 from Calinou/tweak-material-sampling-property-hint
Tweak CanvasItem/material sampling property hint for readability
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index e8157c7165..86c7bda2b3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2519,7 +2519,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
ADD_GROUP("Sampling", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
ADD_GROUP("Shadows", "");