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authorJuan Linietsky <reduzio@gmail.com>2017-06-28 17:00:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-28 17:01:35 -0300
commitdb3b05d2893dcaddeb3bcb10b845ff150eb50895 (patch)
treee19d761357300ba03360593e3cbdda01e87f215e /scene/resources/material.cpp
parent9e54e1f34f7ee0b100b45fa2388f25096eb90670 (diff)
downloadredot-engine-db3b05d2893dcaddeb3bcb10b845ff150eb50895.tar.gz
Reworked translation system
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 0912c70144..3934467855 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -49,7 +49,7 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == SceneStringNames::get_singleton()->shader_shader) {
+ if (p_name == SceneStringNames::get_singleton()->shader) {
set_shader(p_value);
return true;
} else {
@@ -75,7 +75,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == SceneStringNames::get_singleton()->shader_shader) {
+ if (p_name == SceneStringNames::get_singleton()->shader) {
r_ret = get_shader();
return true;
@@ -97,7 +97,7 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
if (!shader.is_null()) {