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authorRémi Verschelde <remi@verschelde.fr>2022-07-26 15:16:33 +0200
committerGitHub <noreply@github.com>2022-07-26 15:16:33 +0200
commit2d2b85d400e341e9b62a215e7fc2f3f73c075fe7 (patch)
tree9c3d269a382f3eef852bf4c65071b6935bdc7d6f /scene/resources/material.h
parent1c63fbed4366803f1c63392e8d3f30955bd05736 (diff)
parent886c2d9681e83d8e1aed2a793f5d8136c2a98c4e (diff)
downloadredot-engine-2d2b85d400e341e9b62a215e7fc2f3f73c075fe7.tar.gz
Merge pull request #62972 from Chaosus/shader_groups
Implement shader uniform groups/subgroups
Diffstat (limited to 'scene/resources/material.h')
-rw-r--r--scene/resources/material.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 905e604e95..8c04817c6b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -84,6 +84,17 @@ class ShaderMaterial : public Material {
HashMap<StringName, Variant> param_cache;
+ struct UniformProp {
+ String str;
+ PropertyInfo info;
+ };
+
+ struct UniformPropComparator {
+ bool operator()(const UniformProp &p_a, const UniformProp &p_b) const {
+ return p_a.str.naturalnocasecmp_to(p_b.str) < 0;
+ }
+ };
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;