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authorreduz <reduzio@gmail.com>2021-06-29 22:55:11 -0300
committerreduz <reduzio@gmail.com>2021-06-30 14:14:41 -0300
commit85cf99f28e93556f1298a5136254253f9da82b9a (patch)
treed38bc6dde1d41417149a8b37111abcba1e6dc4af /scene/resources/mesh.cpp
parentbcd1fc832fff5c1cc1efa4d2450b9e2919b972c9 (diff)
downloadredot-engine-85cf99f28e93556f1298a5136254253f9da82b9a.tar.gz
Deprecate ImmediateGeometry
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r--scene/resources/mesh.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index cf59c6fa22..ce942817c0 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1335,9 +1335,21 @@ String ArrayMesh::surface_get_name(int p_idx) const {
return surfaces[p_idx].name;
}
-void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+void ArrayMesh::surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
ERR_FAIL_INDEX(p_surface, surfaces.size());
- RS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, p_surface, p_offset, p_data);
+ emit_changed();
+}
+
+void ArrayMesh::surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, p_surface, p_offset, p_data);
+ emit_changed();
+}
+
+void ArrayMesh::surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ RS::get_singleton()->mesh_surface_update_skin_region(mesh, p_surface, p_offset, p_data);
emit_changed();
}
@@ -1635,7 +1647,9 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
- ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
+ ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region);
+ ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region);
+ ClassDB::bind_method(D_METHOD("surface_update_skin_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_skin_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);