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author | reduz <reduzio@gmail.com> | 2021-06-29 22:55:11 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-30 14:14:41 -0300 |
commit | 85cf99f28e93556f1298a5136254253f9da82b9a (patch) | |
tree | d38bc6dde1d41417149a8b37111abcba1e6dc4af /scene/resources/mesh.cpp | |
parent | bcd1fc832fff5c1cc1efa4d2450b9e2919b972c9 (diff) | |
download | redot-engine-85cf99f28e93556f1298a5136254253f9da82b9a.tar.gz |
Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index cf59c6fa22..ce942817c0 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1335,9 +1335,21 @@ String ArrayMesh::surface_get_name(int p_idx) const { return surfaces[p_idx].name; } -void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +void ArrayMesh::surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { ERR_FAIL_INDEX(p_surface, surfaces.size()); - RS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh, p_surface, p_offset, p_data); + emit_changed(); +} + +void ArrayMesh::surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { + ERR_FAIL_INDEX(p_surface, surfaces.size()); + RS::get_singleton()->mesh_surface_update_attribute_region(mesh, p_surface, p_offset, p_data); + emit_changed(); +} + +void ArrayMesh::surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { + ERR_FAIL_INDEX(p_surface, surfaces.size()); + RS::get_singleton()->mesh_surface_update_skin_region(mesh, p_surface, p_offset, p_data); emit_changed(); } @@ -1635,7 +1647,9 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces); - ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region); + ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region); + ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region); + ClassDB::bind_method(D_METHOD("surface_update_skin_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_skin_region); ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len); ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len); ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format); |