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author | Lightning_A <aaronjrecord@gmail.com> | 2021-08-09 14:13:42 -0600 |
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committer | Lightning_A <aaronjrecord@gmail.com> | 2021-09-30 15:09:12 -0600 |
commit | c63b18507d21b8a213c073bced9057b571cdcd7a (patch) | |
tree | 96b8f7532ae5d923b75bfbac8d6763015b6646bb /scene/resources/mesh.cpp | |
parent | e4dfa69bcf58e4d50acdde32c590364e43fce3ab (diff) | |
download | redot-engine-c63b18507d21b8a213c073bced9057b571cdcd7a.tar.gz |
Use range iterators for `Map`
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 67db8c1a10..18e6a51118 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -373,8 +373,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { //normalize - for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) { - E->get().normalize(); + for (KeyValue<Vector3, Vector3> &E : normal_accum) { + E.value.normalize(); } //displace normals |