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authorRémi Verschelde <rverschelde@gmail.com>2024-03-11 14:02:57 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-11 14:02:57 +0100
commitf040a351c2f27c6b86c40c71a28babf99dd0b9bd (patch)
treeb3e74218248f87b1dee7fcc51baad32c333a510d /scene/resources/mesh.cpp
parenteffb2708342e67666d5cfee544f62b000df0b77b (diff)
parent6aac3e4a164457bfb08ff03d29313b84aedc607e (diff)
downloadredot-engine-f040a351c2f27c6b86c40c71a28babf99dd0b9bd.tar.gz
Merge pull request #89381 from aaronfranke/disable-3d
Disable all 3D nodes, physics, and resources when compiling without 3D
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r--scene/resources/mesh.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index a4e634af36..f766d1d2c7 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -34,8 +34,10 @@
#include "core/templates/pair.h"
#include "scene/resources/surface_tool.h"
+#ifndef _3D_DISABLED
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
+#endif // _3D_DISABLED
void MeshConvexDecompositionSettings::set_max_concavity(real_t p_max_concavity) {
max_concavity = CLAMP(p_max_concavity, 0.001, 1.0);
@@ -519,6 +521,7 @@ Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
return Vector<Face3>();
}
+#ifndef _3D_DISABLED
Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
Ref<MeshConvexDecompositionSettings> settings = Ref<MeshConvexDecompositionSettings>();
@@ -578,6 +581,7 @@ Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const {
shape->set_faces(face_points);
return shape;
}
+#endif // _3D_DISABLED
Ref<Mesh> Mesh::create_outline(float p_margin) const {
Array arrays;
@@ -896,6 +900,7 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
+#ifndef _3D_DISABLED
Vector<Ref<Shape3D>> Mesh::convex_decompose(const Ref<MeshConvexDecompositionSettings> &p_settings) const {
ERR_FAIL_NULL_V(convex_decomposition_function, Vector<Ref<Shape3D>>());
@@ -932,6 +937,7 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose(const Ref<MeshConvexDecompositionSet
return ret;
}
+#endif // _3D_DISABLED
int Mesh::get_builtin_bind_pose_count() const {
return 0;