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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/resources/mesh_data_tool.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/resources/mesh_data_tool.cpp')
-rw-r--r--scene/resources/mesh_data_tool.cpp629
1 files changed, 629 insertions, 0 deletions
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
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+++ b/scene/resources/mesh_data_tool.cpp
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+/*************************************************************************/
+/* mesh_data_tool.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "mesh_data_tool.h"
+
+
+void MeshDataTool::clear() {
+
+ vertices.clear();
+ edges.clear();
+ faces.clear();
+ material = Ref<Material>();
+ format=0;
+}
+
+
+Error MeshDataTool::create_from_surface(const Ref<Mesh>& p_mesh,int p_surface) {
+
+ ERR_FAIL_COND_V(p_mesh.is_null(),ERR_INVALID_PARAMETER);
+
+ ERR_FAIL_COND_V(p_mesh.is_null(),ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface)!=Mesh::PRIMITIVE_TRIANGLES,ERR_INVALID_PARAMETER);
+
+
+
+ Array arrays = p_mesh->surface_get_arrays(p_surface);
+ ERR_FAIL_COND_V( arrays.empty(), ERR_INVALID_PARAMETER );
+
+ DVector<Vector3> varray = arrays[Mesh::ARRAY_VERTEX];
+
+ int vcount = varray.size();
+ ERR_FAIL_COND_V( vcount == 0, ERR_INVALID_PARAMETER);
+
+ clear();
+ format = p_mesh->surface_get_format(p_surface);
+ material=p_mesh->surface_get_material(p_surface);
+
+ DVector<Vector3>::Read vr = varray.read();
+
+ DVector<Vector3>::Read nr;
+ if (arrays[Mesh::ARRAY_NORMAL].get_type()!=Variant::NIL)
+ nr = arrays[Mesh::ARRAY_NORMAL].operator DVector<Vector3>().read();
+
+ DVector<real_t>::Read ta;
+ if (arrays[Mesh::ARRAY_TANGENT].get_type()!=Variant::NIL)
+ ta = arrays[Mesh::ARRAY_TANGENT].operator DVector<real_t>().read();
+
+ DVector<Vector2>::Read uv;
+ if (arrays[Mesh::ARRAY_TEX_UV].get_type()!=Variant::NIL)
+ uv = arrays[Mesh::ARRAY_TEX_UV].operator DVector<Vector2>().read();
+ DVector<Vector2>::Read uv2;
+ if (arrays[Mesh::ARRAY_TEX_UV2].get_type()!=Variant::NIL)
+ uv2 = arrays[Mesh::ARRAY_TEX_UV2].operator DVector<Vector2>().read();
+
+ DVector<Color>::Read col;
+ if (arrays[Mesh::ARRAY_COLOR].get_type()!=Variant::NIL)
+ col = arrays[Mesh::ARRAY_COLOR].operator DVector<Color>().read();
+
+ DVector<real_t>::Read bo;
+ if (arrays[Mesh::ARRAY_BONES].get_type()!=Variant::NIL)
+ bo = arrays[Mesh::ARRAY_BONES].operator DVector<real_t>().read();
+
+ DVector<real_t>::Read we;
+ if (arrays[Mesh::ARRAY_WEIGHTS].get_type()!=Variant::NIL)
+ we = arrays[Mesh::ARRAY_WEIGHTS].operator DVector<real_t>().read();
+
+
+ vertices.resize(vcount);
+
+ for(int i=0;i<vcount;i++) {
+
+ Vertex v;
+ v.vertex=vr[i];
+ if (nr.ptr())
+ v.normal=nr[i];
+ if (ta.ptr())
+ v.tangent=Plane(ta[i*4+0],ta[i*4+1],ta[i*4+2],ta[i*4+3]);
+ if (uv.ptr())
+ v.uv=uv[i];
+ if (uv2.ptr())
+ v.uv2=uv2[i];
+ if (col.ptr())
+ v.color=col[i];
+
+ if (we.ptr()) {
+
+ v.weights.push_back(we[i*4+0]);
+ v.weights.push_back(we[i*4+1]);
+ v.weights.push_back(we[i*4+2]);
+ v.weights.push_back(we[i*4+3]);
+ }
+
+ if (bo.ptr()) {
+
+ v.bones.push_back(bo[i*4+0]);
+ v.bones.push_back(bo[i*4+1]);
+ v.bones.push_back(bo[i*4+2]);
+ v.bones.push_back(bo[i*4+3]);
+ }
+
+ vertices[i]=v;
+
+
+ }
+
+
+ DVector<int> indices;
+
+ if (arrays[Mesh::ARRAY_INDEX].get_type()!=Variant::NIL) {
+
+ indices = arrays[Mesh::ARRAY_INDEX];
+ } else {
+ //make code simpler
+ indices.resize(vcount);
+ DVector<int>::Write iw=indices.write();
+ for(int i=0;i<vcount;i++)
+ iw[i]=i;
+ }
+
+
+ int icount=indices.size();
+ DVector<int>::Read r = indices.read();
+
+
+ Map<Point2i,int> edge_indices;
+
+ for(int i=0;i<icount;i+=3) {
+
+ Vertex*v[3]={ &vertices[r[i+0]], &vertices[r[i+1]], &vertices[r[i+2]] };
+
+ int fidx=faces.size();
+ Face face;
+
+ for(int j=0;j<3;j++) {
+
+ face.v[j]=r[i+j];
+
+ Point2i edge(r[i+j],r[i+(j+1)%3]);
+ if (edge.x > edge.y) {
+ SWAP(edge.x,edge.y);
+ }
+
+ if (edge_indices.has(edge)) {
+ face.edges[j]=edge_indices[edge];
+
+ } else {
+ face.edges[j]=edge_indices.size();
+ edge_indices[edge]=face.edges[j];
+ Edge e;
+ e.vertex[0]=edge.x;
+ e.vertex[1]=edge.y;
+ edges.push_back(e);
+ }
+
+ edges[face.edges[j]].faces.push_back(fidx);
+ v[j]->faces.push_back(fidx);
+ v[j]->edges.push_back(face.edges[j]);
+ }
+
+
+ faces.push_back(face);
+ }
+
+
+ return OK;
+}
+
+Error MeshDataTool::commit_to_surface(const Ref<Mesh>& p_mesh) {
+
+ ERR_FAIL_COND_V(p_mesh.is_null(),ERR_INVALID_PARAMETER);
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+
+
+ int vcount=vertices.size();
+
+ DVector<Vector3> v;
+ DVector<Vector3> n;
+ DVector<real_t> t;
+ DVector<Vector2> u;
+ DVector<Vector2> u2;
+ DVector<Color> c;
+ DVector<real_t> b;
+ DVector<real_t> w;
+ DVector<int> in;
+
+ {
+
+ v.resize(vcount);
+ DVector<Vector3>::Write vr=v.write();
+
+ DVector<Vector3>::Write nr;
+ if (format&Mesh::ARRAY_FORMAT_NORMAL) {
+ n.resize(vcount);
+ nr = n.write();
+ }
+
+ DVector<real_t>::Write ta;
+ if (format&Mesh::ARRAY_FORMAT_TANGENT) {
+ t.resize(vcount*4);
+ ta = t.write();
+ }
+
+
+ DVector<Vector2>::Write uv;
+ if (format&Mesh::ARRAY_FORMAT_TEX_UV) {
+ u.resize(vcount);
+ uv = u.write();
+ }
+
+ DVector<Vector2>::Write uv2;
+ if (format&Mesh::ARRAY_FORMAT_TEX_UV2) {
+ u2.resize(vcount);
+ uv2 = u2.write();
+ }
+
+ DVector<Color>::Write col;
+ if (format&Mesh::ARRAY_FORMAT_COLOR) {
+ c.resize(vcount);
+ col = c.write();
+ }
+
+ DVector<real_t>::Write bo;
+ if (format&Mesh::ARRAY_FORMAT_BONES) {
+ b.resize(vcount*4);
+ bo = b.write();
+ }
+
+ DVector<real_t>::Write we;
+ if (format&Mesh::ARRAY_FORMAT_WEIGHTS) {
+ w.resize(vcount*4);
+ we = w.write();
+ }
+
+
+ for(int i=0;i<vcount;i++) {
+
+ Vertex &vtx=vertices[i];
+
+ vr[i]=vtx.vertex;
+ if (nr.ptr())
+ nr[i]=vtx.normal;
+ if (ta.ptr()) {
+ ta[i*4+0]=vtx.tangent.normal.x;
+ ta[i*4+1]=vtx.tangent.normal.y;
+ ta[i*4+2]=vtx.tangent.normal.z;
+ ta[i*4+3]=vtx.tangent.d;
+ }
+ if (uv.ptr())
+ uv[i]=vtx.uv;
+ if (uv2.ptr())
+ uv2[i]=vtx.uv2;
+ if (col.ptr())
+ col[i]=vtx.color;
+
+ if (we.ptr()) {
+
+ we[i*4+0]=vtx.weights[0];
+ we[i*4+1]=vtx.weights[1];
+ we[i*4+2]=vtx.weights[2];
+ we[i*4+3]=vtx.weights[3];
+
+ }
+
+ if (bo.ptr()) {
+
+ bo[i*4+0]=vtx.bones[0];
+ bo[i*4+1]=vtx.bones[1];
+ bo[i*4+2]=vtx.bones[2];
+ bo[i*4+3]=vtx.bones[3];
+ }
+
+ }
+
+ int fc = faces.size();
+ in.resize(fc*3);
+ DVector<int>::Write iw=in.write();
+ for(int i=0;i<fc;i++) {
+
+ iw[i*3+0]=faces[i].v[0];
+ iw[i*3+1]=faces[i].v[1];
+ iw[i*3+2]=faces[i].v[2];
+ }
+
+ }
+
+ arr[Mesh::ARRAY_VERTEX]=v;
+ arr[Mesh::ARRAY_INDEX]=in;
+ if (n.size())
+ arr[Mesh::ARRAY_NORMAL]=n;
+ if (c.size())
+ arr[Mesh::ARRAY_COLOR]=c;
+ if (u.size())
+ arr[Mesh::ARRAY_TEX_UV]=u;
+ if (u2.size())
+ arr[Mesh::ARRAY_TEX_UV2]=u2;
+ if (t.size())
+ arr[Mesh::ARRAY_TANGENT]=t;
+ if (b.size())
+ arr[Mesh::ARRAY_BONES]=b;
+ if (w.size())
+ arr[Mesh::ARRAY_WEIGHTS]=w;
+
+ Ref<Mesh> ncmesh=p_mesh;
+ int sc = ncmesh->get_surface_count();
+ ncmesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
+ ncmesh->surface_set_material(sc,material);
+
+ return OK;
+}
+
+int MeshDataTool::get_format() const {
+
+ return format;
+}
+
+int MeshDataTool::get_vertex_count() const {
+
+ return vertices.size();
+}
+int MeshDataTool::get_edge_count() const{
+
+ return edges.size();
+}
+int MeshDataTool::get_face_count() const{
+
+ return faces.size();
+}
+
+Vector3 MeshDataTool::get_vertex(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector3());
+ return vertices[p_idx].vertex;
+}
+void MeshDataTool::set_vertex(int p_idx,const Vector3& p_vertex){
+
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].vertex=p_vertex;
+
+}
+
+Vector3 MeshDataTool::get_vertex_normal(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector3());
+ return vertices[p_idx].normal;
+
+}
+void MeshDataTool::set_vertex_normal(int p_idx,const Vector3& p_normal){
+
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].normal=p_normal;
+ format|=Mesh::ARRAY_FORMAT_NORMAL;
+
+}
+
+Plane MeshDataTool::get_vertex_tangent(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Plane());
+ return vertices[p_idx].tangent;
+
+}
+void MeshDataTool::set_vertex_tangent(int p_idx,const Plane& p_tangent){
+
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].tangent=p_tangent;
+ format|=Mesh::ARRAY_FORMAT_TANGENT;
+
+}
+
+Vector2 MeshDataTool::get_vertex_uv(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector2());
+ return vertices[p_idx].uv;
+
+}
+void MeshDataTool::set_vertex_uv(int p_idx,const Vector2& p_uv){
+
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].uv=p_uv;
+ format|=Mesh::ARRAY_FORMAT_TEX_UV;
+
+}
+
+Vector2 MeshDataTool::get_vertex_uv2(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector2());
+ return vertices[p_idx].uv2;
+
+}
+void MeshDataTool::set_vertex_uv2(int p_idx,const Vector2& p_uv2){
+
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].uv2=p_uv2;
+ format|=Mesh::ARRAY_FORMAT_TEX_UV2;
+
+}
+
+Color MeshDataTool::get_vertex_color(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Color());
+ return vertices[p_idx].color;
+
+
+}
+void MeshDataTool::set_vertex_color(int p_idx,const Color& p_color){
+
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].color=p_color;
+ format|=Mesh::ARRAY_FORMAT_COLOR;
+
+}
+
+Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector<int>());
+ return vertices[p_idx].bones;
+
+}
+void MeshDataTool::set_vertex_bones(int p_idx,const Vector<int>& p_bones){
+
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].bones=p_bones;
+ format|=Mesh::ARRAY_FORMAT_BONES;
+
+}
+
+Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector<float>());
+ return vertices[p_idx].weights;
+
+}
+void MeshDataTool::set_vertex_weights(int p_idx,const Vector<float>& p_weights){
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].weights=p_weights;
+ format|=Mesh::ARRAY_FORMAT_WEIGHTS;
+
+
+}
+
+Variant MeshDataTool::get_vertex_meta(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Variant());
+ return vertices[p_idx].meta;
+
+}
+
+void MeshDataTool::set_vertex_meta(int p_idx,const Variant& p_meta){
+
+ ERR_FAIL_INDEX(p_idx,vertices.size());
+ vertices[p_idx].meta=p_meta;
+
+}
+
+Vector<int> MeshDataTool::get_vertex_edges(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector<int>());
+ return vertices[p_idx].edges;
+
+}
+Vector<int> MeshDataTool::get_vertex_faces(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector<int>());
+ return vertices[p_idx].faces;
+
+}
+
+int MeshDataTool::get_edge_vertex(int p_edge,int p_vertex) const {
+
+ ERR_FAIL_INDEX_V(p_edge,edges.size(),-1);
+ ERR_FAIL_INDEX_V(p_vertex,2,-1);
+ return edges[p_edge].vertex[p_vertex];
+
+}
+Vector<int> MeshDataTool::get_edge_faces(int p_edge) const{
+
+ ERR_FAIL_INDEX_V(p_edge,edges.size(),Vector<int>());
+ return edges[p_edge].faces;
+
+}
+Variant MeshDataTool::get_edge_meta(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,edges.size(),Variant());
+ return edges[p_idx].meta;
+
+}
+void MeshDataTool::set_edge_meta(int p_idx,const Variant& p_meta){
+
+ ERR_FAIL_INDEX(p_idx,edges.size());
+ edges[p_idx].meta=p_meta;
+}
+
+int MeshDataTool::get_face_vertex(int p_face,int p_vertex) const {
+
+ ERR_FAIL_INDEX_V(p_face,faces.size(),-1);
+ ERR_FAIL_INDEX_V(p_vertex,3,-1);
+ return faces[p_face].v[p_vertex];
+
+}
+int MeshDataTool::get_face_edge(int p_face,int p_vertex) const{
+
+ ERR_FAIL_INDEX_V(p_face,faces.size(),-1);
+ ERR_FAIL_INDEX_V(p_vertex,3,-1);
+ return faces[p_face].edges[p_vertex];
+
+}
+Variant MeshDataTool::get_face_meta(int p_face) const{
+
+ ERR_FAIL_INDEX_V(p_face,faces.size(),Variant());
+ return faces[p_face].meta;
+
+}
+void MeshDataTool::set_face_meta(int p_face,const Variant& p_meta){
+
+ ERR_FAIL_INDEX(p_face,faces.size());
+ faces[p_face].meta=p_meta;
+}
+
+Vector3 MeshDataTool::get_face_normal(int p_face) const {
+
+ ERR_FAIL_INDEX_V(p_face,faces.size(),Vector3());
+ Vector3 v0 = vertices[faces[p_face].v[0]].vertex;
+ Vector3 v1 = vertices[faces[p_face].v[1]].vertex;
+ Vector3 v2 = vertices[faces[p_face].v[2]].vertex;
+
+ return Plane(v0,v1,v2).normal;
+
+}
+
+Ref<Material> MeshDataTool::get_material() const {
+
+ return material;
+}
+
+void MeshDataTool::set_material(const Ref<Material> &p_material) {
+
+ material=p_material;
+}
+
+
+void MeshDataTool::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("clear"),&MeshDataTool::clear);
+ ObjectTypeDB::bind_method(_MD("create_from_surface","mesh","surface"),&MeshDataTool::create_from_surface);
+ ObjectTypeDB::bind_method(_MD("commit_to_surface","mesh"),&MeshDataTool::commit_to_surface);
+
+ ObjectTypeDB::bind_method(_MD("get_format"),&MeshDataTool::get_format);
+
+ ObjectTypeDB::bind_method(_MD("get_vertex_count"),&MeshDataTool::get_vertex_count);
+ ObjectTypeDB::bind_method(_MD("get_edge_count"),&MeshDataTool::get_edge_count);
+ ObjectTypeDB::bind_method(_MD("get_face_count"),&MeshDataTool::get_face_count);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex","idx","vertex"),&MeshDataTool::set_vertex);
+ ObjectTypeDB::bind_method(_MD("get_vertex","idx"),&MeshDataTool::get_vertex);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex_normal","idx","normal"),&MeshDataTool::set_vertex_normal);
+ ObjectTypeDB::bind_method(_MD("get_vertex_normal","idx"),&MeshDataTool::get_vertex_normal);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex_tangent","idx","tangent"),&MeshDataTool::set_vertex_tangent);
+ ObjectTypeDB::bind_method(_MD("get_vertex_tangent","idx"),&MeshDataTool::get_vertex_tangent);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex_uv","idx","uv"),&MeshDataTool::set_vertex_uv);
+ ObjectTypeDB::bind_method(_MD("get_vertex_uv","idx"),&MeshDataTool::get_vertex_uv);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex_uv2","idx","uv2"),&MeshDataTool::set_vertex_uv2);
+ ObjectTypeDB::bind_method(_MD("get_vertex_uv2","idx"),&MeshDataTool::get_vertex_uv2);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex_color","idx","color"),&MeshDataTool::set_vertex_color);
+ ObjectTypeDB::bind_method(_MD("get_vertex_color","idx"),&MeshDataTool::get_vertex_color);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex_bones","idx","bones"),&MeshDataTool::set_vertex_bones);
+ ObjectTypeDB::bind_method(_MD("get_vertex_bones","idx"),&MeshDataTool::get_vertex_bones);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex_weights","idx","weights"),&MeshDataTool::set_vertex_weights);
+ ObjectTypeDB::bind_method(_MD("get_vertex_weights","idx"),&MeshDataTool::get_vertex_weights);
+
+ ObjectTypeDB::bind_method(_MD("set_vertex_meta","idx","meta"),&MeshDataTool::set_vertex_meta);
+ ObjectTypeDB::bind_method(_MD("get_vertex_meta","idx"),&MeshDataTool::get_vertex_meta);
+
+ ObjectTypeDB::bind_method(_MD("get_vertex_edges","idx"),&MeshDataTool::get_vertex_edges);
+ ObjectTypeDB::bind_method(_MD("get_vertex_faces","idx"),&MeshDataTool::get_vertex_faces);
+
+ ObjectTypeDB::bind_method(_MD("get_edge_vertex","idx","vertex"),&MeshDataTool::get_edge_vertex);
+ ObjectTypeDB::bind_method(_MD("get_edge_faces","idx","faces"),&MeshDataTool::get_edge_faces);
+
+ ObjectTypeDB::bind_method(_MD("set_edge_meta","idx","meta"),&MeshDataTool::set_edge_meta);
+ ObjectTypeDB::bind_method(_MD("get_edge_meta","idx"),&MeshDataTool::get_edge_meta);
+
+ ObjectTypeDB::bind_method(_MD("get_face_vertex","idx","vertex"),&MeshDataTool::get_face_vertex);
+ ObjectTypeDB::bind_method(_MD("get_face_edge","idx","edge"),&MeshDataTool::get_face_edge);
+
+ ObjectTypeDB::bind_method(_MD("set_face_meta","idx","meta"),&MeshDataTool::set_face_meta);
+ ObjectTypeDB::bind_method(_MD("get_face_meta","idx"),&MeshDataTool::get_face_meta);
+
+ ObjectTypeDB::bind_method(_MD("get_face_normal","idx"),&MeshDataTool::get_face_normal);
+
+ ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&MeshDataTool::set_material);
+ ObjectTypeDB::bind_method(_MD("get_material","material"),&MeshDataTool::get_material);
+}
+
+MeshDataTool::MeshDataTool(){
+
+ clear();
+}