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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 15:39:24 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 21:13:01 +0200 |
commit | 45ec0e31c31b625ee8a56f6d2315af455172acc3 (patch) | |
tree | 0d891bed1c78674da054c07deebaf832b32a60fb /scene/resources/packed_scene.cpp | |
parent | 1ae8b2de38edd3f013226a88490cd3d4f83d2a61 (diff) | |
download | redot-engine-45ec0e31c31b625ee8a56f6d2315af455172acc3.tar.gz |
Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 2f1ac7a83a..a3e356feaf 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -34,7 +34,6 @@ #include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/io/resource_loader.h" -#include "editor/editor_inspector.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/control.h" |