summaryrefslogtreecommitdiffstats
path: root/scene/resources/packed_scene.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 15:39:24 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 21:13:01 +0200
commit45ec0e31c31b625ee8a56f6d2315af455172acc3 (patch)
tree0d891bed1c78674da054c07deebaf832b32a60fb /scene/resources/packed_scene.cpp
parent1ae8b2de38edd3f013226a88490cd3d4f83d2a61 (diff)
downloadredot-engine-45ec0e31c31b625ee8a56f6d2315af455172acc3.tar.gz
Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r--scene/resources/packed_scene.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 2f1ac7a83a..a3e356feaf 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -34,7 +34,6 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
-#include "editor/editor_inspector.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"