diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-12-04 15:55:20 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-12-04 15:56:17 -0300 |
commit | d438ac0aeda8509e5961296a5950c2755ba8a966 (patch) | |
tree | 51c3276112e016f544cc2822d99049bd82f02a24 /scene/resources/packed_scene.cpp | |
parent | faaa012b843466805a41f90edf69442c69a3aeea (diff) | |
download | redot-engine-d438ac0aeda8509e5961296a5950c2755ba8a966.tar.gz |
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5d6f44dfef..06829089be 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -232,11 +232,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node *base = i == 0 ? node : ret_nodes[0]; if (p_edit_state == GEN_EDIT_STATE_MAIN) { - - res->local_scene = base; - resources_local_to_scene[res] = res; + //for the main scene, use the resource as is + res->configure_for_local_scene(base, resources_local_to_scene); } else { + //for instances, a copy must be made Node *base = i == 0 ? node : ret_nodes[0]; Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); resources_local_to_scene[res] = local_dupe; |