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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2023-05-09 18:59:59 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2023-05-10 18:53:41 +0200 |
commit | b6647a58080da116d74edf2eb9378b5bbe2e97cc (patch) | |
tree | c356a40e596f01f02d64e4c2daa4fbef52cb99b5 /scene/resources/particle_process_material.h | |
parent | 5a4613f5512b84a758d7cb4850f6e35db2bcceba (diff) | |
download | redot-engine-b6647a58080da116d74edf2eb9378b5bbe2e97cc.tar.gz |
Avoid sync issues in materials with scheduled shader updates
Diffstat (limited to 'scene/resources/particle_process_material.h')
-rw-r--r-- | scene/resources/particle_process_material.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h index c32a143cdc..533bd9636f 100644 --- a/scene/resources/particle_process_material.h +++ b/scene/resources/particle_process_material.h @@ -261,7 +261,6 @@ private: _FORCE_INLINE_ void _queue_shader_change(); _FORCE_INLINE_ bool _is_shader_dirty() const; - bool is_initialized = false; Vector3 direction; float spread = 0.0f; float flatness = 0.0f; |