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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-11 18:05:19 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-11 18:05:19 +0100 |
commit | 3f9c0541630a168efc4acad541b95c4565580f46 (patch) | |
tree | 002ee4c41d11de3e9b885949226c4c5063e441c9 /scene/resources/particles_material.cpp | |
parent | 4c41e29c8e796f97a714da784a7cecae8933b202 (diff) | |
parent | c1f5233217f35d59849fc920f4147f9a8b3f0885 (diff) | |
download | redot-engine-3f9c0541630a168efc4acad541b95c4565580f46.tar.gz |
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
Moved dirty material lists from static to lifetime controlled by main.
Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r-- | scene/resources/particles_material.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index dae01e8d96..92c185712a 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -31,7 +31,7 @@ #include "particles_material.h" Mutex *ParticlesMaterial::material_mutex = NULL; -SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials; +SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = NULL; Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL; @@ -41,6 +41,8 @@ void ParticlesMaterial::init_shaders() { material_mutex = Mutex::create(); #endif + dirty_materials = memnew(SelfList<ParticlesMaterial>::List); + shader_names = memnew(ShaderNames); shader_names->spread = "spread"; @@ -106,12 +108,15 @@ void ParticlesMaterial::finish_shaders() { memdelete(material_mutex); #endif + memdelete(dirty_materials); + dirty_materials = NULL; + memdelete(shader_names); } void ParticlesMaterial::_update_shader() { - dirty_materials.remove(&element); + dirty_materials->remove(&element); MaterialKey mk = _compute_key(); if (mk.key == current_key.key) @@ -584,9 +589,9 @@ void ParticlesMaterial::flush_changes() { if (material_mutex) material_mutex->lock(); - while (dirty_materials.first()) { + while (dirty_materials->first()) { - dirty_materials.first()->self()->_update_shader(); + dirty_materials->first()->self()->_update_shader(); } if (material_mutex) @@ -599,7 +604,7 @@ void ParticlesMaterial::_queue_shader_change() { material_mutex->lock(); if (!element.in_list()) { - dirty_materials.add(&element); + dirty_materials->add(&element); } if (material_mutex) |