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authorRémi Verschelde <rverschelde@gmail.com>2018-09-26 13:13:56 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-27 18:34:30 +0200
commit7b081a7fc8011c5ce7194fc0eabb8768e0f9d4c6 (patch)
treebff9c5d115f0ad90f6529d8578d71a04d7457248 /scene/resources/particles_material.cpp
parent4cf5bb027678717263476e676cd23f881eef1ca1 (diff)
downloadredot-engine-7b081a7fc8011c5ce7194fc0eabb8768e0f9d4c6.tar.gz
Fix warnings about unhandled enum value in switch [-Wswitch]
Fixes GCC 5 warnings of the form: core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch] core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch] Those can be trivial cases where adding a default fallback is the solution, or more complex issues/hidden bugs where missed values are actually meant to be handled.
Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r--scene/resources/particles_material.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 364ec9bb19..6f67ba8af1 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -691,6 +691,7 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
}
float ParticlesMaterial::get_param(Parameter p_param) const {
@@ -743,6 +744,7 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
}
float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
@@ -819,6 +821,7 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
_queue_shader_change();