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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-26 13:13:56 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-27 18:34:30 +0200 |
commit | 7b081a7fc8011c5ce7194fc0eabb8768e0f9d4c6 (patch) | |
tree | bff9c5d115f0ad90f6529d8578d71a04d7457248 /scene/resources/particles_material.cpp | |
parent | 4cf5bb027678717263476e676cd23f881eef1ca1 (diff) | |
download | redot-engine-7b081a7fc8011c5ce7194fc0eabb8768e0f9d4c6.tar.gz |
Fix warnings about unhandled enum value in switch [-Wswitch]
Fixes GCC 5 warnings of the form:
core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]
Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r-- | scene/resources/particles_material.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 364ec9bb19..6f67ba8af1 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -691,6 +691,7 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) { case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); } break; + case PARAM_MAX: break; // Can't happen, but silences warning } } float ParticlesMaterial::get_param(Parameter p_param) const { @@ -743,6 +744,7 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); } break; + case PARAM_MAX: break; // Can't happen, but silences warning } } float ParticlesMaterial::get_param_randomness(Parameter p_param) const { @@ -819,6 +821,7 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); } break; + case PARAM_MAX: break; // Can't happen, but silences warning } _queue_shader_change(); |