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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-23 08:43:18 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-23 08:43:18 +0100 |
commit | bd10c7045865bc7788f695b3ecc4fb136a499d87 (patch) | |
tree | 17b378d5698fe51bcd2e67aa648e704b29427b88 /scene/resources/particles_material.cpp | |
parent | 63b0d822d109f3612d5c22e4342ebef9cd3b9163 (diff) | |
parent | 2cf6ac6c507529884d6b8acfdc42f3bc1826b19d (diff) | |
download | redot-engine-bd10c7045865bc7788f695b3ecc4fb136a499d87.tar.gz |
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r-- | scene/resources/particles_material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index d852dca7fa..cb8f14c109 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -189,7 +189,7 @@ void ParticlesMaterial::_update_shader() { } break; case EMISSION_SHAPE_DIRECTED_POINTS: { code += "uniform sampler2D emission_texture_normal : hint_black;\n"; - FALLTHROUGH; + [[fallthrough]]; } case EMISSION_SHAPE_POINTS: { code += "uniform sampler2D emission_texture_points : hint_black;\n"; |