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author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /scene/resources/physics_material.h | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) | |
download | redot-engine-a6f3bc7c696af03e3875f78e098d2476e409d15e.tar.gz |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'scene/resources/physics_material.h')
-rw-r--r-- | scene/resources/physics_material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index 2f7f4424b2..f4a77d9854 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -32,7 +32,7 @@ #define physics_material_override_H #include "core/resource.h" -#include "servers/physics_server.h" +#include "servers/physics_server_3d.h" class PhysicsMaterial : public Resource { |