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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/resources/plane_shape.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/resources/plane_shape.h')
-rw-r--r-- | scene/resources/plane_shape.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index d911ce78af..88f3a04f05 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -33,7 +33,7 @@ class PlaneShape : public Shape { - OBJ_TYPE(PlaneShape,Shape); + GDCLASS(PlaneShape,Shape); Plane plane; protected: |