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authorJuan Linietsky <reduzio@gmail.com>2015-09-20 13:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-09-20 13:03:46 -0300
commit83d9a692be648668b5b363f2424c619e15639843 (patch)
tree387b30810994b282c795fdd011f53f0b7eb93ace /scene/resources/plane_shape.h
parent3f9e5afe68df1e3b4bcf34a21468ed55a57a7973 (diff)
parent889d21e0049a0e84d6d44db9b80193f93fd62f17 (diff)
downloadredot-engine-83d9a692be648668b5b363f2424c619e15639843.tar.gz
Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
Diffstat (limited to 'scene/resources/plane_shape.h')
-rw-r--r--scene/resources/plane_shape.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index 3bdf8f2bef..dd285171c4 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -39,9 +39,9 @@ class PlaneShape : public Shape {
protected:
static void _bind_methods();
-
virtual void _update_shape();
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_plane(Plane p_plane);