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authorAndrea Catania <info@andreacatania.com>2020-01-10 12:22:34 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-10 14:38:52 +0100
commite6be3f68da4b88cb0c7d8c7464916235c73e1f92 (patch)
tree2e65162fd1937df8b4dcd80900dd5b9b4aac58d1 /scene/resources/plane_shape.h
parent8cd5102c65269f1ec4968627ca71df550954d914 (diff)
downloadredot-engine-e6be3f68da4b88cb0c7d8c7464916235c73e1f92.tar.gz
- Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
Diffstat (limited to 'scene/resources/plane_shape.h')
-rw-r--r--scene/resources/plane_shape.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index 8bea1268e5..360f9dbbe9 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -47,6 +47,10 @@ public:
Plane get_plane() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const {
+ // Should be infinite?
+ return 0;
+ }
PlaneShape();
};