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author | Emmanuel Barroga <emmanuelbarroga@gmail.com> | 2019-10-10 13:35:00 -0700 |
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committer | Emmanuel Barroga <emmanuelbarroga@gmail.com> | 2019-10-11 03:42:36 -0700 |
commit | 29690f6aec8f31b0e61fb31aff32c16df98ad8c2 (patch) | |
tree | f586aa54f6b146b22235d790112ae021ca7ecdd6 /scene/resources/ray_shape.cpp | |
parent | 781e4f8673857b2b318e919ecb780bfad972a5a6 (diff) | |
download | redot-engine-29690f6aec8f31b0e61fb31aff32c16df98ad8c2.tar.gz |
Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
Diffstat (limited to 'scene/resources/ray_shape.cpp')
-rw-r--r-- | scene/resources/ray_shape.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 0acfffdc06..5a696aee23 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server.h" -Vector<Vector3> RayShape::_gen_debug_mesh_lines() { +Vector<Vector3> RayShape::get_debug_mesh_lines() { Vector<Vector3> points; points.push_back(Vector3()); |