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authorEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-10-10 13:35:00 -0700
committerEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-10-11 03:42:36 -0700
commit29690f6aec8f31b0e61fb31aff32c16df98ad8c2 (patch)
treef586aa54f6b146b22235d790112ae021ca7ecdd6 /scene/resources/ray_shape.cpp
parent781e4f8673857b2b318e919ecb780bfad972a5a6 (diff)
downloadredot-engine-29690f6aec8f31b0e61fb31aff32c16df98ad8c2.tar.gz
Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
Diffstat (limited to 'scene/resources/ray_shape.cpp')
-rw-r--r--scene/resources/ray_shape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index 0acfffdc06..5a696aee23 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server.h"
-Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
+Vector<Vector3> RayShape::get_debug_mesh_lines() {
Vector<Vector3> points;
points.push_back(Vector3());