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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/ray_shape.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/ray_shape.cpp')
-rw-r--r-- | scene/resources/ray_shape.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 52ce736925..8187b8b3f1 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -34,20 +34,20 @@ Vector<Vector3> RayShape::_gen_debug_mesh_lines() { Vector<Vector3> points; points.push_back(Vector3()); - points.push_back(Vector3(0,0,get_length())); + points.push_back(Vector3(0, 0, get_length())); return points; } void RayShape::_update_shape() { - PhysicsServer::get_singleton()->shape_set_data(get_shape(),length); + PhysicsServer::get_singleton()->shape_set_data(get_shape(), length); emit_changed(); } void RayShape::set_length(float p_length) { - length=p_length; + length = p_length; _update_shape(); notify_change_to_owners(); } @@ -57,17 +57,16 @@ float RayShape::get_length() const { return length; } - void RayShape::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_length","length"),&RayShape::set_length); - ClassDB::bind_method(D_METHOD("get_length"),&RayShape::get_length); - - ADD_PROPERTY( PropertyInfo(Variant::REAL,"length",PROPERTY_HINT_RANGE,"0,4096,0.01"), "set_length", "get_length") ; + ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length"); } -RayShape::RayShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { +RayShape::RayShape() + : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { set_length(1.0); } |