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authoryakun.zhang <Raphael10241024@gmail.com>2019-03-19 11:53:37 +0800
committerRaphaelHunter <raphael10241024@gmail.com>2019-04-11 23:31:55 +0800
commite5f531620e69ef682353e4d93c8ddd6cb43921ba (patch)
tree79a5aaafa7aff111ae3db1206e8d37a5912e278d /scene/resources/ray_shape.cpp
parent5772f60f960ee8c396574f0c6f94def18bb210c7 (diff)
downloadredot-engine-e5f531620e69ef682353e4d93c8ddd6cb43921ba.tar.gz
Fix collider debug shape didn't changes with collider size changes
Diffstat (limited to 'scene/resources/ray_shape.cpp')
-rw-r--r--scene/resources/ray_shape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index b7925d8a58..0acfffdc06 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -47,7 +47,7 @@ void RayShape::_update_shape() {
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
- emit_changed();
+ Shape::_update_shape();
}
void RayShape::set_length(float p_length) {