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author | Andrea Catania <info@andreacatania.com> | 2020-01-10 12:22:34 +0100 |
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committer | Andrea Catania <info@andreacatania.com> | 2020-02-10 14:38:52 +0100 |
commit | e6be3f68da4b88cb0c7d8c7464916235c73e1f92 (patch) | |
tree | 2e65162fd1937df8b4dcd80900dd5b9b4aac58d1 /scene/resources/ray_shape.cpp | |
parent | 8cd5102c65269f1ec4968627ca71df550954d914 (diff) | |
download | redot-engine-e6be3f68da4b88cb0c7d8c7464916235c73e1f92.tar.gz |
- Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
Diffstat (limited to 'scene/resources/ray_shape.cpp')
-rw-r--r-- | scene/resources/ray_shape.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 3062e96293..1a9b7e6dd2 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -41,6 +41,10 @@ Vector<Vector3> RayShape::get_debug_mesh_lines() { return points; } +real_t RayShape::get_enclosing_radius() const { + return length; +} + void RayShape::_update_shape() { Dictionary d; |