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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/rectangle_shape_2d.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/rectangle_shape_2d.cpp')
-rw-r--r--scene/resources/rectangle_shape_2d.cpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 1161843a2b..06b5ac0316 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -32,14 +32,13 @@
#include "servers/visual_server.h"
void RectangleShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(),extents);
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(), extents);
emit_changed();
}
+void RectangleShape2D::set_extents(const Vector2 &p_extents) {
-void RectangleShape2D::set_extents(const Vector2& p_extents) {
-
- extents=p_extents;
+ extents = p_extents;
_update_shape();
}
@@ -48,33 +47,27 @@ Vector2 RectangleShape2D::get_extents() const {
return extents;
}
-void RectangleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
-
-
- VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid,Rect2(-extents,extents*2.0),p_color);
+void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
}
Rect2 RectangleShape2D::get_rect() const {
- return Rect2(-extents,extents*2.0);
-
+ return Rect2(-extents, extents * 2.0);
}
-
void RectangleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents","extents"),&RectangleShape2D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"),&RectangleShape2D::get_extents);
-
-
-
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"extents"),"set_extents","get_extents") ;
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
}
-RectangleShape2D::RectangleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) {
+RectangleShape2D::RectangleShape2D()
+ : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) {
- extents=Vector2(10,10);
+ extents = Vector2(10, 10);
_update_shape();
}