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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/rectangle_shape_2d.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/rectangle_shape_2d.cpp')
-rw-r--r-- | scene/resources/rectangle_shape_2d.cpp | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 1161843a2b..06b5ac0316 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -32,14 +32,13 @@ #include "servers/visual_server.h" void RectangleShape2D::_update_shape() { - Physics2DServer::get_singleton()->shape_set_data(get_rid(),extents); + Physics2DServer::get_singleton()->shape_set_data(get_rid(), extents); emit_changed(); } +void RectangleShape2D::set_extents(const Vector2 &p_extents) { -void RectangleShape2D::set_extents(const Vector2& p_extents) { - - extents=p_extents; + extents = p_extents; _update_shape(); } @@ -48,33 +47,27 @@ Vector2 RectangleShape2D::get_extents() const { return extents; } -void RectangleShape2D::draw(const RID& p_to_rid,const Color& p_color) { - - - VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid,Rect2(-extents,extents*2.0),p_color); +void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { + VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color); } Rect2 RectangleShape2D::get_rect() const { - return Rect2(-extents,extents*2.0); - + return Rect2(-extents, extents * 2.0); } - void RectangleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents","extents"),&RectangleShape2D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"),&RectangleShape2D::get_extents); - - - - ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"extents"),"set_extents","get_extents") ; + ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); + ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); } -RectangleShape2D::RectangleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) { +RectangleShape2D::RectangleShape2D() + : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) { - extents=Vector2(10,10); + extents = Vector2(10, 10); _update_shape(); } |