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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 14:29:06 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 07bc4e2f96f8f47991339654ff4ab16acc19d44f (patch) | |
tree | 43cdc7cfe8239c23065616a931de3769d2db1e86 /scene/resources/segment_shape_2d.cpp | |
parent | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (diff) | |
download | redot-engine-07bc4e2f96f8f47991339654ff4ab16acc19d44f.tar.gz |
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
-o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
-o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```
This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.
This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.
Part of #33027.
Diffstat (limited to 'scene/resources/segment_shape_2d.cpp')
-rw-r--r-- | scene/resources/segment_shape_2d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 6fce80b0df..2f7fbfb311 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -51,6 +51,7 @@ void SegmentShape2D::set_a(const Vector2 &p_a) { a = p_a; _update_shape(); } + Vector2 SegmentShape2D::get_a() const { return a; } @@ -59,6 +60,7 @@ void SegmentShape2D::set_b(const Vector2 &p_b) { b = p_b; _update_shape(); } + Vector2 SegmentShape2D::get_b() const { return b; } @@ -148,6 +150,7 @@ void RayShape2D::set_length(real_t p_length) { length = p_length; _update_shape(); } + real_t RayShape2D::get_length() const { return length; } |