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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/segment_shape_2d.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/segment_shape_2d.h')
-rw-r--r-- | scene/resources/segment_shape_2d.h | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index 775bdabe9d..e58ce6be60 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -32,49 +32,46 @@ #include "scene/resources/shape_2d.h" class SegmentShape2D : public Shape2D { - GDCLASS( SegmentShape2D, Shape2D ); + GDCLASS(SegmentShape2D, Shape2D); Vector2 a; Vector2 b; void _update_shape(); -protected: +protected: static void _bind_methods(); -public: - void set_a(const Vector2& p_a); - void set_b(const Vector2& p_b); +public: + void set_a(const Vector2 &p_a); + void set_b(const Vector2 &p_b); Vector2 get_a() const; Vector2 get_b() const; - virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; SegmentShape2D(); }; - class RayShape2D : public Shape2D { - GDCLASS( RayShape2D, Shape2D ); - + GDCLASS(RayShape2D, Shape2D); real_t length; void _update_shape(); -protected: +protected: static void _bind_methods(); -public: +public: void set_length(real_t p_length); real_t get_length() const; - virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; RayShape2D(); }; - #endif // SEGMENT_SHAPE_2D_H |