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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-11 14:51:48 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-11 14:52:39 +0200 |
commit | 9e328bb5b7bfb30b832e9ef733e535de93e1c60b (patch) | |
tree | f575edc2e7649a28cf62c02a9acc89fbbfa6a5e0 /scene/resources/shader.cpp | |
parent | 74b3b0db0e8e9dbe337faed7ce7c142327617a93 (diff) | |
download | redot-engine-9e328bb5b7bfb30b832e9ef733e535de93e1c60b.tar.gz |
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 0ad21b0f0f..cbd44315b7 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -30,7 +30,7 @@ #include "shader.h" -#include "core/os/file_access.h" +#include "core/io/file_access.h" #include "scene/scene_string_names.h" #include "servers/rendering/shader_language.h" #include "servers/rendering_server.h" |