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author | bitsawer <sawerduster@gmail.com> | 2023-01-27 14:35:20 +0200 |
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committer | bitsawer <sawerduster@gmail.com> | 2023-01-27 14:37:55 +0200 |
commit | 0acaccebaf3b1dc6445f8a100a1011b89faa4216 (patch) | |
tree | 726a356904ea8162907819411a8467bad177319b /scene/resources/shader_include.h | |
parent | 518b9e5801a19229805fe837d7d0cf92920ad413 (diff) | |
download | redot-engine-0acaccebaf3b1dc6445f8a100a1011b89faa4216.tar.gz |
Fix several shader preprocessor include issues
Diffstat (limited to 'scene/resources/shader_include.h')
-rw-r--r-- | scene/resources/shader_include.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/shader_include.h b/scene/resources/shader_include.h index 04f4f5cf84..a8949b327e 100644 --- a/scene/resources/shader_include.h +++ b/scene/resources/shader_include.h @@ -42,6 +42,7 @@ class ShaderInclude : public Resource { private: String code; + String include_path; HashSet<Ref<ShaderInclude>> dependencies; void _dependency_changed(); @@ -51,6 +52,8 @@ protected: public: void set_code(const String &p_text); String get_code() const; + + void set_include_path(const String &p_path); }; class ResourceFormatLoaderShaderInclude : public ResourceFormatLoader { |