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author | Juan Linietsky <reduzio@gmail.com> | 2017-05-28 21:46:48 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-05-28 21:48:05 -0300 |
commit | bb20f230ad307a2a5f18c03bece3793d29ae208a (patch) | |
tree | b217d7c10054e23b0f456acee41bc208dc12bfdf /scene/resources/sky_box.h | |
parent | 06fc9637966dafe8e06e1d4f823bf9e8b3475c97 (diff) | |
download | redot-engine-bb20f230ad307a2a5f18c03bece3793d29ae208a.tar.gz |
-Added .hdr format support
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
Diffstat (limited to 'scene/resources/sky_box.h')
-rw-r--r-- | scene/resources/sky_box.h | 112 |
1 files changed, 100 insertions, 12 deletions
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h index afbfb3019e..7b707af3a6 100644 --- a/scene/resources/sky_box.h +++ b/scene/resources/sky_box.h @@ -62,17 +62,6 @@ VARIANT_ENUM_CAST(Sky::RadianceSize) class PanoramaSky : public Sky { GDCLASS(PanoramaSky, Sky); -public: - enum ImagePath { - IMAGE_PATH_NEGATIVE_X, - IMAGE_PATH_POSITIVE_X, - IMAGE_PATH_NEGATIVE_Y, - IMAGE_PATH_POSITIVE_Y, - IMAGE_PATH_NEGATIVE_Z, - IMAGE_PATH_POSITIVE_Z, - IMAGE_PATH_MAX - }; - private: RID sky; Ref<Texture> panorama; @@ -91,6 +80,105 @@ public: ~PanoramaSky(); }; -VARIANT_ENUM_CAST(PanoramaSky::ImagePath) +class ProceduralSky : public Sky { + GDCLASS(ProceduralSky, Sky); + +public: + enum TextureSize { + TEXTURE_SIZE_1024, + TEXTURE_SIZE_2048, + TEXTURE_SIZE_4096, + TEXTURE_SIZE_MAX + }; + +private: + Color sky_top_color; + Color sky_horizon_color; + float sky_curve; + float sky_energy; + + Color ground_bottom_color; + Color ground_horizon_color; + float ground_curve; + float ground_energy; + + Color sun_color; + float sun_latitude; + float sun_longitude; + float sun_angle_min; + float sun_angle_max; + float sun_curve; + float sun_energy; + + TextureSize texture_size; + + RID sky; + RID texture; + + bool update_queued; + +protected: + static void _bind_methods(); + virtual void _radiance_changed(); + + void _update_sky(); + void _queue_update(); + +public: + void set_sky_top_color(const Color &p_sky_top); + Color get_sky_top_color() const; + + void set_sky_horizon_color(const Color &p_sky_horizon); + Color get_sky_horizon_color() const; + + void set_sky_curve(float p_curve); + float get_sky_curve() const; + + void set_sky_energy(float p_energy); + float get_sky_energy() const; + + void set_ground_bottom_color(const Color &p_ground_bottom); + Color get_ground_bottom_color() const; + + void set_ground_horizon_color(const Color &p_ground_horizon); + Color get_ground_horizon_color() const; + + void set_ground_curve(float p_curve); + float get_ground_curve() const; + + void set_ground_energy(float p_energy); + float get_ground_energy() const; + + void set_sun_color(const Color &p_sun); + Color get_sun_color() const; + + void set_sun_latitude(float p_angle); + float get_sun_latitude() const; + + void set_sun_longitude(float p_angle); + float get_sun_longitude() const; + + void set_sun_angle_min(float p_angle); + float get_sun_angle_min() const; + + void set_sun_angle_max(float p_angle); + float get_sun_angle_max() const; + + void set_sun_curve(float p_curve); + float get_sun_curve() const; + + void set_sun_energy(float p_energy); + float get_sun_energy() const; + + void set_texture_size(TextureSize p_size); + TextureSize get_texture_size() const; + + virtual RID get_rid() const; + + ProceduralSky(); + ~ProceduralSky(); +}; + +VARIANT_ENUM_CAST(ProceduralSky::TextureSize) #endif // Sky_H |