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author | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 18:49:16 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 14:54:04 +0100 |
commit | eaae4b6408361eb34363adcb22a08046f43147f4 (patch) | |
tree | 4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/resources/sphere_shape_3d.cpp | |
parent | 9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff) | |
download | redot-engine-eaae4b6408361eb34363adcb22a08046f43147f4.tar.gz |
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/resources/sphere_shape_3d.cpp')
-rw-r--r-- | scene/resources/sphere_shape_3d.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp new file mode 100644 index 0000000000..46f7c96ce1 --- /dev/null +++ b/scene/resources/sphere_shape_3d.cpp @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* sphere_shape_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "sphere_shape_3d.h" +#include "servers/physics_server.h" + +Vector<Vector3> SphereShape3D::get_debug_mesh_lines() { + + float r = get_radius(); + + Vector<Vector3> points; + + for (int i = 0; i <= 360; i++) { + + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 1); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; + + points.push_back(Vector3(a.x, 0, a.y)); + points.push_back(Vector3(b.x, 0, b.y)); + points.push_back(Vector3(0, a.x, a.y)); + points.push_back(Vector3(0, b.x, b.y)); + points.push_back(Vector3(a.x, a.y, 0)); + points.push_back(Vector3(b.x, b.y, 0)); + } + + return points; +} + +real_t SphereShape3D::get_enclosing_radius() const { + return radius; +} + +void SphereShape3D::_update_shape() { + + PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius); + Shape3D::_update_shape(); +} + +void SphereShape3D::set_radius(float p_radius) { + + radius = p_radius; + _update_shape(); + notify_change_to_owners(); + _change_notify("radius"); +} + +float SphereShape3D::get_radius() const { + + return radius; +} + +void SphereShape3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius"); +} + +SphereShape3D::SphereShape3D() : + Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) { + + set_radius(1.0); +} |