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authorAaron Franke <arnfranke@yahoo.com>2021-06-30 21:24:34 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-07-01 14:13:27 -0400
commit2508fd05334c1766bb1ea9c1cd4be4cfcbf7c90d (patch)
treed0d0661e69f743670071d51544b2027d3fc1dbb9 /scene/resources/texture.cpp
parent382ddd497a732812356fccbe9642d86848a4da9d (diff)
downloadredot-engine-2508fd05334c1766bb1ea9c1cd4be4cfcbf7c90d.tar.gz
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r--scene/resources/texture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 72031c3a69..14f9504dc9 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1873,7 +1873,7 @@ void AnimatedTexture::_validate_property(PropertyInfo &property) const {
if (prop.begins_with("frame_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= frame_count) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}