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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-09 00:23:50 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-09 00:24:18 -0300 |
commit | 612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b (patch) | |
tree | 1e7b4fdb8154098319b0c44ee0289288610a77c3 /scene/resources/texture.cpp | |
parent | 01ed55987c4c044191e50ecc94c277b97962ffc7 (diff) | |
download | redot-engine-612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b.tar.gz |
-Restored multithread capability to VisualServer
-Restored resource previews!
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r-- | scene/resources/texture.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index a1e0c95dd9..0b8ad5536c 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1781,6 +1781,10 @@ float GradientTexture::get_offset(int pos) const { return 0; //TODO: Maybe throw some error instead? } +Ref<Image> GradientTexture::get_data() const { + return VisualServer::get_singleton()->texture_get_data(texture); +} + void GradientTexture::set_color(int pos, const Color &color) { if (points.size() <= pos) { points.resize(pos + 1); |