diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/resources/texture.cpp | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) | |
download | redot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r-- | scene/resources/texture.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 7fb3ba5155..160061ed05 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1409,11 +1409,11 @@ void CurveTexture::ensure_default_setup(float p_min, float p_max) { void CurveTexture::set_curve(Ref<Curve> p_curve) { if (_curve != p_curve) { if (_curve.is_valid()) { - _curve->disconnect(CoreStringNames::get_singleton()->changed, this, "_update"); + _curve->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_update"); } _curve = p_curve; if (_curve.is_valid()) { - _curve->connect(CoreStringNames::get_singleton()->changed, this, "_update"); + _curve->connect_compat(CoreStringNames::get_singleton()->changed, this, "_update"); } _update(); } @@ -1514,11 +1514,11 @@ void GradientTexture::set_gradient(Ref<Gradient> p_gradient) { if (p_gradient == gradient) return; if (gradient.is_valid()) { - gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update"); + gradient->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_update"); } gradient = p_gradient; if (gradient.is_valid()) { - gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update"); + gradient->connect_compat(CoreStringNames::get_singleton()->changed, this, "_update"); } _update(); emit_changed(); @@ -1867,7 +1867,7 @@ AnimatedTexture::AnimatedTexture() { fps = 4; prev_ticks = 0; current_frame = 0; - VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy"); + VisualServer::get_singleton()->connect_compat("frame_pre_draw", this, "_update_proxy"); #ifndef NO_THREADS rw_lock = RWLock::create(); |