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author | Rémi Verschelde <remi@verschelde.fr> | 2021-06-24 09:40:42 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-24 09:40:42 +0200 |
commit | f1bcc641dd6c8ae9ac80da6f07e3b8d093c3ce68 (patch) | |
tree | 3b6b6c1e5bb43e4d094912094bf5b1b19e38aaa3 /scene/resources/texture.cpp | |
parent | 9ace46a7d292e768a108cb5ad2acf88dbc57e8a6 (diff) | |
parent | 37db8d61845f1bf22d50939268aa8baa2663d06b (diff) | |
download | redot-engine-f1bcc641dd6c8ae9ac80da6f07e3b8d093c3ce68.tar.gz |
Merge pull request #49583 from timothyqiu/texture-crash
Fix crash when freeing GradientTexture and NoiseTexture
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r-- | scene/resources/texture.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index b8dd8b1c14..acc85cf7df 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1595,6 +1595,7 @@ void GradientTexture::_update() { } void GradientTexture::set_width(int p_width) { + ERR_FAIL_COND(p_width <= 0); width = p_width; _queue_update(); } |