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authorRémi Verschelde <remi@verschelde.fr>2021-01-22 14:51:05 +0100
committerGitHub <noreply@github.com>2021-01-22 14:51:05 +0100
commitd39f6386ce3a7916dbb94fef5ff65e7599e060f0 (patch)
tree3bfc4261f2d9bbfcc7425d29a829a3c5d6d73fc7 /scene/resources/texture.h
parent2a3e771f4cb2b01d6cbd4bf09e1fbd27e3b019c0 (diff)
parent8ed259b792f3a94939422384c829a6c6973afec8 (diff)
downloadredot-engine-d39f6386ce3a7916dbb94fef5ff65e7599e060f0.tar.gz
Merge pull request #45314 from RandomShaper/modernize_rwlock
Modernize RWLock
Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r--scene/resources/texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 3bbce050f7..83ef0c44ae 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -745,7 +745,7 @@ class AnimatedTexture : public Texture2D {
GDCLASS(AnimatedTexture, Texture2D);
//use readers writers lock for this, since its far more times read than written to
- RWLock *rw_lock;
+ RWLock rw_lock;
public:
enum {