diff options
author | reduz <reduzio@gmail.com> | 2021-07-01 15:25:35 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-07-03 12:11:01 -0300 |
commit | d6893cb2e87796336a3c195a1df10057c21dfbca (patch) | |
tree | c6f25ad40a68e95014ff96bf5fc7b02aa582c613 /scene/resources/texture.h | |
parent | ad8a2b3d527f821d1a0b061811661d49d0920967 (diff) | |
download | redot-engine-d6893cb2e87796336a3c195a1df10057c21dfbca.tar.gz |
Implement Curve3Texture
* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r-- | scene/resources/texture.h | 64 |
1 files changed, 53 insertions, 11 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 40193e3ff6..73390039cb 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -586,11 +586,19 @@ public: class CurveTexture : public Texture2D { GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") +public: + enum TextureMode { + TEXTURE_MODE_RGB, + TEXTURE_MODE_RED, + }; private: mutable RID _texture; Ref<Curve> _curve; int _width = 2048; + int _current_width = 0; + TextureMode texture_mode = TEXTURE_MODE_RGB; + TextureMode _current_texture_mode = TEXTURE_MODE_RGB; void _update(); @@ -601,6 +609,9 @@ public: void set_width(int p_width); int get_width() const override; + void set_texture_mode(TextureMode p_mode); + TextureMode get_texture_mode() const; + void ensure_default_setup(float p_min = 0, float p_max = 1); void set_curve(Ref<Curve> p_curve); @@ -614,18 +625,49 @@ public: CurveTexture(); ~CurveTexture(); }; -/* - enum CubeMapSide { - CUBEMAP_LEFT, - CUBEMAP_RIGHT, - CUBEMAP_BOTTOM, - CUBEMAP_TOP, - CUBEMAP_FRONT, - CUBEMAP_BACK, - }; -*/ -//VARIANT_ENUM_CAST( Texture::CubeMapSide ); +VARIANT_ENUM_CAST(CurveTexture::TextureMode) + +class Curve3Texture : public Texture2D { + GDCLASS(Curve3Texture, Texture2D); + RES_BASE_EXTENSION("curvetex") + +private: + mutable RID _texture; + Ref<Curve> _curve_x; + Ref<Curve> _curve_y; + Ref<Curve> _curve_z; + int _width = 2048; + int _current_width = 0; + + void _update(); + +protected: + static void _bind_methods(); + +public: + void set_width(int p_width); + int get_width() const override; + + void ensure_default_setup(float p_min = 0, float p_max = 1); + + void set_curve_x(Ref<Curve> p_curve); + Ref<Curve> get_curve_x() const; + + void set_curve_y(Ref<Curve> p_curve); + Ref<Curve> get_curve_y() const; + + void set_curve_z(Ref<Curve> p_curve); + Ref<Curve> get_curve_z() const; + + virtual RID get_rid() const override; + + virtual int get_height() const override { return 1; } + virtual bool has_alpha() const override { return false; } + + Curve3Texture(); + ~Curve3Texture(); +}; class GradientTexture : public Texture2D { GDCLASS(GradientTexture, Texture2D); |