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author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-19 08:45:49 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-19 08:45:49 +0200 |
commit | 00c0fbb8cf662c8f60958674e474a99efa190ce8 (patch) | |
tree | 4e0d5a3ecd2db216179cdf181af26004f5c6fc93 /scene/resources/tile_set.cpp | |
parent | bf24b49ee7fea66df83249961b7cea4c006c5c7b (diff) | |
parent | 84431bd782a1f0929216b506051c78c8af1d6185 (diff) | |
download | redot-engine-00c0fbb8cf662c8f60958674e474a99efa190ce8.tar.gz |
Merge pull request #62871 from fire-forge/vector2i
Diffstat (limited to 'scene/resources/tile_set.cpp')
-rw-r--r-- | scene/resources/tile_set.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 139ffaf510..22b5ef0108 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -1801,9 +1801,9 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { if (counts[terrain_set][terrain].count > 0) { // Get the best tile. Ref<Texture2D> texture = counts[terrain_set][terrain].texture; - Rect2 region = counts[terrain_set][terrain].region; + Rect2i region = counts[terrain_set][terrain].region; image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8); - image->blit_rect(texture->get_image(), region, Point2()); + image->blit_rect(texture->get_image(), region, Point2i()); image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST); } else { image->create(1, 1, false, Image::FORMAT_RGBA8); |