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authorMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2018-12-19 14:20:49 -0200
committerMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2018-12-30 10:54:03 -0200
commit4a91f94c1339711beaf5c2eff758b17352fed27c (patch)
tree230ac42afad4ae176fb1137d3fe3affcde2817f7 /scene/resources/tile_set.h
parent8b7028e7b13b7a0ed6b8a4d589ada7c83914242e (diff)
downloadredot-engine-4a91f94c1339711beaf5c2eff758b17352fed27c.tar.gz
Add undo-redo to the TileSet editor, and other improvements
Diffstat (limited to 'scene/resources/tile_set.h')
-rw-r--r--scene/resources/tile_set.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 2ab771b1b0..3992c675fd 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -175,6 +175,7 @@ public:
void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
int autotile_get_z_index(int p_id, const Vector2 &p_coord);
+ const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);